8 Bit Banner



By: Shawn Daley

This week we finally got to see the RBN’s song creation tools in action, some interesting info on how chiptunes are made for the Gameboy, and of course, more 8 bit covers.


Hey Jude – 8-Bit Cover




Rock Band Network Tools Are Live!

Since the announcement of the RBN allowing users to create, upload and sell Rock Band tracks a couple of months ago, we’ve been wondering exactly what the process will entail. The tools are available right now for free, so anyone interested should give it a go!

This could mean big things for the indie music community, and it’s certainly inspiring to the indie gaming community as well. As we’ve seen in the past, user generated content is one of the best ways to increase a fanbase and garner interest in something. It will be interesting to see what kind of popularity the RBN receives in the months to come.

Story via Rock Band Forums


Guitar Hero CEO on picking music for the games

Dan Rosensweig, Guitar Hero CEO, was recently interviewed by gameindustry.biz, and just about all of the discussion is a great read. Dan speaks about the song selection process for choosing music for the games:

[Y]ou do a scientific analysis of the popularity of that song, how you group the songs together, how many songs should be in there. And then you do the magic part which [the studios are] focused on, which is the stuff statistics can’t tell you. Some of it is factual — who’s going on tour, who’s interested in promoting, but really they blend the science and the art together. Then the last component goes to the studio, which is, is it fun to play? If it’s not fun as hell to play, it’s not going to make the game.



Get the full read at gameindustry.biz


How is Gameboy music created?

This may seem a little confusing, but it’s neat watching how it’s done:




Star Wars Them in 8-Bit




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